The Sims 3 Pets
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The Sims 3: Pets is the fifth expansion pack for The Sims 3.[3] The game sees a return of pets from The Sims 2: Pets and The Sims: Unleashed. Cats and dogs have returned, along with a brand new animal: horses.[4] There are also snakes, turtles, birds, rodents, lizards, deer, and raccoons in the PC/Mac version.
Bring excitement and surprise into your Sims' lives with pets! Create the perfect (or imperfect) pets for your Sims, from fierce guard dogs to destructive kittens to trusty horses and more as you determine not only how your Sims' pets look but their personality traits as well. With a variety of new activities and social interactions, take direct control of your Sims' pets and explore new ways to mess with their lives. Give your Sims a new member of their household and discover all-new ways to play with life!
Traits are also featured for pets just like Sims. There are total of 30 pet traits. Each pet can have three traits. More traits can be "trained" by reinforcing certain behaviors. Some traits are unique to one species, and some can be for any species. There are also some traits that will conflict with one another, such as Agile and Hates to Jump.
The Sims 3: Pets is the fifth expansion pack for The Sims 3 on Microsoft Windows and macOS, as well as a standalone title on PlayStation 3, Xbox 360 and Nintendo 3DS. It was released on all platforms in North America on October 18, 2011. The pack re-introduces pets such as cats and dogs. The PC/Mac expansion pack additionally adds horses, a first for the series. It serves as the spiritual successor to The Sims 2: Pets and The Sims: Unleashed.
Pets focuses on adding animals to the game. The player creates their pet in a similar fashion to the existing Create-a-Sim feature. The Create-a-Pet feature allows the player to customize their pets in various ways, including selecting a breed and a set of traits for their pets.[51]
Unlike The Sims 2: Pets and The Sims: Unleashed, the player can now directly control pets. Included in the pack is a new town, Appaloosa Plains. The pre-order only limited edition (excluding PAL versions) of Pets additionally includes a pet store.[52]
In Pets, players can create and customize pets in Create-a-Pet mode. Players can customize the pet's coat, shape, pattern, and color, as well as body parts like ears, tail, snout and eyes. A pet's behavior patterns and traits are also fully customizable. Players can also put different layers on the body of their pets, such as dots and/or stripes.[56] Players are able to choose three traits for their pets.[57] Players can also add markings on their fur and slide them around on the pets' bodies.[58][57] A player can have up to six pets in one household, extending the maximum amount of Sims in a household from eight to ten.
When grown up, adult dogs can learn tricks, guard the house, hunt for objects and can be taught tricks.[57] Cats can learn how to hunt using a toy from the animal toy box, unlike dogs, they can not be taught to hunt by their owners. Cats can hunt small pets. Unlike dogs, they cannot sniff out gems, bones, or metals, but have the ability to fish.[57]
Life and DeathLarge Pets can breed, provided they know each other well enough. This will result in a Puppy, Kitten, or Foal. Pets will grow old and die, and can return as ghosts and playable ghosts. You can have ghost kittens using a similar method to making Ghost Babies (requiring live female, ghost male). They can also be resurrected at the Science Facility in town. Fear not, your pets can live on just like your Sims. Thanks to Jena and Alex for sending me shots of this, saving me the trouble of testing it myself. Ambrosia does work for Pets, and can be done just like a Ghost. As follows, with the tip provided by dolphinlover546 on Youtube (click to see a video of this process):
Minor PetsPets adds several new categories of minor pet that can be found by Sims or caught with a Cat. They're quite valuable, but also make nice additions to the hou